Mittwoch, 19. März 2014
3D Grids
In Scott Robertsons book "How to Draw" I red a interesting chapter about grids (a underlying perspective structure whereof you can build up your images). As a result I thought about how to generate several grids for different lenses in 3D. So that I don't have to construct a grid over and over again. Together with a fellow student I ended up with a small setup in Maya whereby it is possible to render linear and curvelinear perspective grids and determine the angle from the later drawn object to the camera. The orange circle is the cone of view.
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